﻿using System;
using Ferpect.ComponentModel;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace $rootnamespace$
{
    public partial class $safeitemname$ : Screen
    {
        public $safeitemname$()
        {
            InitializeComponent();
        }

        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);
        }
    }
}
